Overwatch 2’s maps won’t be locked to one moment in time


Tired of only seeing Numbani at noon, or Necropolis at the stroke of midnight? It looks like Blizzard may be getting more playful with its maps in Overwatch 2, as the developer showed off some fresh new lighting tech earlier this week.

Writing in a rather technical blog post on the Overwatch site, software engineer Marco Alamia and developers Bruce Wilkie and Fabien Christin ran through a new feature the team is using called “Environment States”. These, in the simplest possible terms, allow all the environmental properties of a map (fog, lighting, shadows, weather effects) into a single entity that can be hot-swapped between levels.



Source Pcgamer

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